• Female human commoner 1/oracle 5 (Pathfinder RPG Advanced Player's Guide 42)
  • NG Medium humanoid (human)
  • Hero Points 3
  • Init +1; Senses Perception +6


  • AC 23, touch 16, flat-footed 17 (+7 armor, +4 Dex, +2 dodge)
  • hp 17 (6 HD; 1d6+5d8)
  • Fort +2, Ref +6, Will +8


  • Speed 30 ft.
  • Melee gauntlet (from armor) +3 (1d3-1) or mithral dagger +4 (1d4-1/19-20) or unarmed strike +3 (1d3-1 nonlethal)

Oracle Spell-Like Abilities (CL 5th; concentration +9)

  • 1/day—automatic writing

Oracle Spells Known (CL 5th; concentration +9)

  • 2nd (5/day)—blessing of courage and life[APG] (DC 16), cure moderate wounds, early judgment (DC 16), tongues
  • 1st (7/day)—cure light wounds, divine favor, enhance water, identify, know the enemy[UM], remove sickness[UM] (DC 15), sanctify corpse[UM], shield of faith
  • 0 (at will)—create water, detect magic, detect poison, guidance, light, read magic, resistance, stabilize, virtue

Mystery Lore


  • Str 9, Dex 12, Con 11, Int 10, Wis 13, Cha 19
  • Base Atk +4.25; CMB +3; CMD 14
  • Feats Combat Casting, Eschew Materials, Extra Revelation[APG], Steadfast Personality[ACG]
  • Skills (Straasha) +6, Appraise +4, Artistry (poetry) +1, Bluff +7, Climb +1, Concentration: Oracle +9 (+13 when casting defensivley or grappled.), Diplomacy +9, Intimidate +5, Investigation +1, Knowledge (arcana) +9, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +8, Knowledge (planes) +8, Knowledge (religion) +9, Linguistics +5, Perception +6, Profession (fortune-teller) +7, Ride +3, Sense Motive +7, Spellcraft +5, Swim +2, Use Magic Device +6
  • Languages Anuirean, Aquan, Basarji, Eastron, Ivanian, Kinasai; telepathic bond
  • SQ hero points, oracle's curse (mute), revelations (automatic writing, lore keeper, sidestep secret)
  • Other Gear +1 mithral chainmail, mithral dagger, bracers of armor +2, backpack, belt pouch, candle (10), flint and steel, masterwork fortune-teller's deck[APG], platinum holy symbol of Gozreh[UE], hireling, backpack, bedroll, belt pouch, dagger, flint and steel, half-plate barding, heavy steel shield barding, hemp rope (50 ft.), mess kit, mwk spear, pot, soap, torch, trail rations, waterskin, mule, bedroll, bit and bridle, Coffee Beans (worth 0.4 gp, 5 lb), coffee pot, feed (per day), hemp rope (50 ft.), mess kit, pack saddle, pot, soap, torch, trail rations, mule, bit and bridle, waterskin

Tracked Resources

Automatic Writing (Divination - 90%, 1/day) (Su) - 0/1
Mithral dagger - 0/1
Telepathic Bond (6/day) (Sp) - 0/6

Special Abilities

  • Automatic Writing (Divination - 90%, 1/day) (Su) Use Commune as a spell-like ability.
  • Combat Casting +4 to Concentration checks to cast while on the defensive.
  • Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
  • Fortune-teller's deck, masterwork +2 to Profession: Fortune-Teller or Profession: Medium
  • Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
  • Lore Keeper (Ex) Knowledge Skills become CHA-based.
  • Mute (Ex) Your cannot speak. You cannot use verbal spell components, or use other effects that requires your voice. However, the cure grants you the ability to cast all spells as if using the Silent Spell metamagic feat without modifyling that spell's actual l
  • Telepathic Bond (6/day) (Sp) You can also maintain a telepathic bond (as the spell) with one specific creature at a time by taking a full-round action to link your mind to that creature during telepathic communication. This telepathic bond can be changed 1/day plus one mo
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