Allip

Description

An allip is the spectral remains of someone driven to suicide by a madness that afflicted it in life. It craves only revenge and unrelentingly pursues those who tormented it in life and pushed it over the brink.

An allip cannot speak intelligibly.

Combat

An allip is unable to cause physical harm, although it doesn’t appear to know that. It keeps flailing away at enemies, yet it inflicts no wounds.

Stat Block

Allip (Medium Undead Spirit Flyer 112 XP): Str: 10, Dex: 12, Con: 10, Int: 10, Wis: 10, Cha: 14; SZ M (1x1, Reach 1); Spd 6 fly; Init VII; Atk III; Def V; Res VII; Health V; Comp III; Skills: Blend-V Intimidate-IV Notice-IV Search-II; Qualities: Tough I, Darkvision II Attacks/Weapons: Claw (Stress) II (1d6+1/19+ finesse); Baffling II (Average/Target1Supernatural range 1); Stunning II (Average/Aura11) Treasure: none

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