Male Versatile Human Inquisitor 2
N Medium humanoid (human)
Init +7; Senses Perception +8


DEF 21, touch 18, flat-footed 17 (+3 armor, +3 Dex, +1 dodge)
TOU +7 (+2 armor, +4 Con)
Fort +7, Ref +3, Will +6


Speed 20 ft.
Melee gauntlet (from armor) +12 (1d3+4) and
greatsword +12 (2d6+6/19-20) and
unarmed strike +12 (1d3+4)
Ranged hand crossbow +11 (1d4/19-20)
Special Attacks judgement of destruction, judgement of justice, judgement of piercing, judgement of smiting
Spell-Like Abilities
At will—detect alignment
Inquisitor Spells Known (CL 2nd; concentration +5):
1st (3/day)—divine favor, cure light wounds, hide from undead (DC 14)
0 (at will)—guidance, create water, light, disrupt undead, sift


Str 19, Dex 16, Con 18, Int 13, Wis 16, Cha 13
Base Atk +1; CMB +12; CMD 26
Feats Combat Expertise, Dodge
Traits armor expert, buccaneer's blood, charming, veteran of battle
Skills Acrobatics +0 (-4 jump), Bluff +6 (+7 vs. characters who could be attracted to you), Climb +5, Diplomacy +6 (+7 vs. characters who could be attracted to you), Escape Artist +0, Fly +0, Intimidate +7, Perception +8, Profession (sailor) +8, Ride +0, Sense Motive +9, Stealth +5, Survival +8 (+9 to track), Swim +5
Languages Common
SQ domains (anger inquisition), hateful retort, judgement 1/day), monster lore +3, track, versatile human
Other Gear Scale mail, Greatsword, Hand crossbow, 50 GP

Special Abilities

Armor Expert -1 Armor check penalty.
Charming +1 Bluff/Diplomacy/save DC for a language-dependent spell vs. targets who could be sexually attracted to you.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Hateful Retort (1/day) (Ex) Immediate, when hit make a melee attack vs the one who hit you.
Inquisitor Domain (Anger Inquisition) Deities: Gorum, Rovagug.

Granted Powers: Holy (or unholy) rage, granted by your patron deity, ensures that when you fight, the battle ends with a bloody victory.

Divine Rage: At 6th level, you gain the ability to rage l
Judgement (1/day) (Su) Variable bonuses increase as the combat continues.
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures.
Track +1 Add the listed bonus to survival checks made to track.
Versatile Human While they lack some of the training of other humans, the natural talents of versatile humans more than make up for this lack. Replace the +2 bonus to any ability score, the skilled racial trait, and the bonus feat racial trait with dual talent.
Veteran of Battle +1 Initiative, draw a weapon as a free action during the surprise round.

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