Ashia

History

Ashia once led a group of wreckers along the shores of the Sea of Tears, near the Isenshoul Pennisula, until Viggo, Simeon, and The Brotherhood of the Spear put an end to it. Instead of the tide-stake, as the survivors of her band were dealt with, she was taken captive by Viggo and conquered.


Name: Ashia
Race: Human
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d8
Skills: Athletics d6, Deception d8, Expertise: Ship Handling d6, Fighting d6, Intimidation d8, Investigation d4, Knowledge: Arcana d4, Linguistics d4, Perception d6, Persuasion d8, Spellcasting (Arcane) d8, Stealth d6
Pace: 6, Parry: 5, Toughness: 6, Charisma: 4, Sanity: 5
Gear: Unarmed Strike d6 (Str)
Special Abilities:
•Greedy: Argues over all treasure
•Overconfident: Believes he can do anything; Accepts all challenges
•Touched: Sanity starts 1 or 2 less than normal
•Arcane Magic: Gain the Magic arcane background
•Attractive: +2 Charisma
•Charismatic: +2 Charisma
Arcane Powers:
•Blast: Targets in Medium Blast Template take 2d6 damage; Double points adds +d6 damage OR Large Burst
•Bolt: Single bolt 2d6 damage; Up to 3 bolts at 1pt per bolt; 2pts does one 3d6 bolt
•Confusion: Target must make a Smarts roll at -2 or be Shaken, -4 on a Raise, up to 3 targets if points spent
•Deflection: Attacks are at -2 (or -4 with raise); Serves as Armor against area effect weapons
•Slumber: All targets in a Medium Burst Template must make a Spirit roll (at -2 if a Raise) or fall asleep
•Stun: All within Medium Burst Template roll Vigor or Shaken (-2 with raise)

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