Elisian
  • Female drow aristocrat 1/cleric (undead lord) of Urgathoa 4 (Pathfinder RPG Bestiary 114, Pathfinder RPG Ultimate Magic 32)
  • NE Medium humanoid (elf)
  • Hero Points 3
  • Init +2; Senses low-light vision; Perception +9

Defense


  • AC 20, touch 13, flat-footed 17 (+7 armor, +2 Dex, +1 dodge)
  • hp 17 (5d8+1)
  • Fort +4, Ref +3, Will +7
  • SR 11

Offense


  • Speed 30 ft. (20 ft. in armor)
  • Melee +1 scythe +5 (2d4+2/×4) or mwk rapier +5 (1d6+1/18-20) or unarmed strike +4 (1d3+1 nonlethal)
  • Special Attacks channel negative energy 5/day (DC 14, 2d6), death's kiss

Spell-Like Abilities (CL 5th; concentration +7)

  • 1/day—charm person (DC 14), dancing lights, darkness, faerie fire

Cleric (Undead Lord) Spells Prepared (CL 4th; concentration +7)

  • 2nd—cure moderate wounds, darkness, ghoul touch[D] (DC 15), sentry skull[ARG]
  • 1st—cause fear[D] (DC 14), cure light wounds, murderous command[UM] (DC 15), sanctuary (DC 14), shield of faith
  • 0 (at will)—detect magic, guidance, light, read magic
  • D Domain spell; Domain Death (Undead subdomain)

Statistics


  • Str 12, Dex 14, Con 10, Int 10, Wis 16, Cha 14
  • Base Atk +3.75; CMB +4; CMD 16
  • Feats Command Undead, Extra Channel, Extra Channel, Selective Channeling
  • Skills (deity/religion) +7, Acrobatics -1 (-5 to jump), Bluff +7, Diplomacy +6, Disguise +6, Heal +7, Intimidate +6, Knowledge (dungeoneering) +4, Knowledge (local) +4, Knowledge (nobility) +4, Knowledge (religion) +4, Linguistics +4, Perception +9, Perform (dance) +9, Profession (courtesan) +10, Sense Motive +7, Spellcraft +4; Racial Modifiers +2 Perception
  • Languages Custom Language, Elven, Undercommon
  • SQ affirmation: evil, corpse companion, hero points, poison use, surface infiltrator, variant channeling (undeath variant channeling[UM])
  • Other Gear +1 agile breastplate[APG], +1 scythe, mwk rapier, hireling, breastplate barding, heavy steel shield barding, mwk morningstar,

Tracked Resources


  • Affirmation: Evil - 0
  • Charm Person (1/day) - 0/1
  • Cleric Channel Negative Energy 2d6 (5/day, DC 14) (Su) - 0/5
  • Dancing Lights (1/day) - 0/1
  • Darkness (1/day) - 0/1
  • Death's Kiss (2 rounds, 6/day) (Su) - 0/6
  • Extra Channel (4/day) - 0/4
  • Faerie Fire (1/day) - 0/1

Special Abilities


  • Affirmation: Evil You can spend an evil affirmation to gain a +2 bonus on the damage dealt to or healed for all targets when you use an inflict spell or channel negative energy, or you gain a +4 bonus on a single weapon damage roll you make in pursuit of your own desi
  • Cleric (Undead Lord) Domain (Undead)
  • Cleric Channel Negative Energy 2d6 (5/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
  • Command Undead (DC 14) Channel energy can take control of undead.
  • Corpse Companion (Su) Gain a single skeleton/zombie as companion that doesn't count against limit.
  • Death's Kiss (2 rounds, 6/day) (Su) Melee touch attack makes target count as undead for positive/negative energy healing/harming
  • Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
  • Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
  • Poison Use (Ex) This race is skilled in the use of poison and never risk accidentally poisoning themselves.
  • Selective Channeling Exclude targets from the area of your Channel Energy.
  • Spell Resistance (11) You have Spell Resistance.
  • Surface Infiltrator Lose darkvision, but gain low-light vision and lose light blindness.
  • Undeath Variant Channeling Enhanced healing for Undead
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