The elves are descended from ancestors who fled the boundless sea of chaos to shelter in creation. Losing much of their mutability and power by becoming creatures of fixed reality, they still have within their core the wild fluxes of chaos.


The Elves are creatures of Faerie who have made this part of Creation their home. The elves have given up much of their heritage as faerie to live in this shaped and formed reality. Many are unaware of their heritage, while others revel in the bounded world.


The Elven heart is unfathomable to nonelves; they’re moved to wild delight, dark melancholy, or burning rage with only the slightest cause. More than anything else, elves are unpredictable; doing what pleases them from one moment to the next.

Elves are creatures of faerie dust and starlight, gifted with nigh-immortality and powers of mind and body beyond those of humankind. They are a force neither for good or evil; an elven wood can be perilous for human travelers, but even more so for humanoids.

Physical Description

Elves stand as tall as humans, but are far more slender and graceful. Most average 5 1/2 to 6 feet in height, but weigh only 120 to 140 pounds. Use the average height for their ST, then modify the figured weight by -20%. They tend to have fair skin and dark hair, with deep green eyes, and their features are exquisitely fine. Elves have no facial hair and little body hair.

Elves possess an unearthly beauty, and their perfect voices can hold a mortal spellbound. Unfortunately, elves are too mindful of their superiority and treat outsiders with coldness and condescension. Elves do not need to sleep as much as mortals do.

Elves do not age in the same manner as mortals. An Elf rarely seems to be older then young adult. Some few appear as adults, mature adults, or, rarely, elderly. Such appearances are only that: appearances. Elves never receive the benefits or penalties of ageing. Their physical ability scores never decrease, nor do their mental ability scores increase as with normal ageing.

Elves in the mortal world do age, but at a rate much slower then mortals; an elf ages one year for each (HT) years in the mortal realms. When an elf visits Faerie this age can be reset, fast-forwarded, or reversed at a whim, making it a zero-point limitation on their Undying advantage.

An elf trapped in the material realm for too long can wither away. Roll against HT+3 every time he ages, on a failure, reduce effective HT by one to resist further ageing and the time frame for the next roll. A critical failure reduces the effective HT by 3. A critical success increases HT by 1. Once the effective ageing HT gets to bellow one, the elf actually ages faster then 1 year per year.

The average comfort zone for elven temperature tolerance is 5° to 100° F. Modify the lower range by 2/3 HT over/under 10 and the upper by 1/3.


The elves are a graceful but reclusive race, suspicious of humankind. Early in Anuire’s history, the elves contested human settlement of the continent’s vast forests, and a strong current of ill will toward the human nations still runs strong in the elven woods.

Elven woods are often sanctuaries for sylvan and fey creatures and such creatures respect the elven rule.


Elves follow any non-lawful alignment; it is not in their natures to place the values of society above the freedoms of the individual.


The elves hold court in deep, mist-wreathed vales in the darkest hearts of the ancient forests. The Elven Court is currently fractured from a single large kingdom into many small ones; each a version of the Elven Court at Shoshara, but none matching the glory of the original.


The elves have a pantheon of heroes, lords, and spirits they respect, but they do not worship them in the same way as humans do. Elves lack the capacity for faith.


The elves speak their own language and try to learn the language of their neighbors. They have their own script, Sithilic, which is the root of many other human scripts.



Racial Qualities

  • [10] Attributes: Elves are graceful, quick, and beautiful to behold, but also prone to hedonism and a weakness to resist the physical world. ST -1, DX +1, IN -1, CH +1.
  • [10] Secondary Attributes: EX +2, PN +1, WL -1
  • [0] Size: Elves are SM+0.
  • [61] Required Advantages: Acute Vision 2 [4], Acute Hearing 2 [4], Attractive [4], Less Sleep 4 [8], Night Vision 5 [5], Rapid Healing [5], Resistant to Sickness +8 [7], Resistant to Poison +3 [5], Temperature Tolerance 4 [4], Undying [15].
  • Suggested Advantages: Ambidexterity [5], Charisma [5/lvl], Combat Reflexes [15], Cultural Adaptability [10/20], Fashion Sense [5], Fearlessness [2/lvl], Fit [5], Flexibility, Higher Purpose [5], Indomitable [15], Language Talent, Magery 0 [5], Penetrating Voice [1], Perfect Balance [15], Sensitive Touch [10], Single Minded [5], Unfazable [15], Voice [10].
  • Disallowed Advantages: Blessed, Clerical Investment, Channeling, Common Sense, Magic Resistance, Medium, Power Investiture, Psionic power descriptor, Spirit Empathy, True Faith, Versatile,
  • [-6] Required Disadvantages: Hidebound [-5], Incompetence (Faith) [-1]
  • Suggested Disadvantages: Bad Temper, Bloodlust, Bully, Callous, Compulsive Behavior, Fanaticism, Impulsiveness, Intolerance, Jealousy, Laziness, Lecherousness, Manic-Depressive, Obsession, Overconfidence, Short Attention Span, Vow,
  • Disallowed Disadvantages: Disciplines of Faith, Dwarfism, Epilepsy, Fearfulness, Gigantism, Ham-Fisted, Unfit,

Cultural Qualities

  • Elves speak Elvish and at least one human language. It is a rare elf who is not literate.
  • Elven society can vary dramatically. Elven culture levels of primitive, barbaric, and civilized: Degenerate, Regressive, Developing, Dynamic, Stagnant, and Decadent can all be found.
  • Elves pass without trace in natural settings and ignore ground characteristics when moving; an elf can travel over heavy snow, soft sand, or a treacherous mountainside as easily as a human walks across a smooth wooden floor.
  • Balance, Jump, Perform, and Tumble are always class skills for elves.

Bonus Languages

  • Elves are exposed to many languages, including: High Faerie, Goblin, Eastern Lantlean, Ivanian, Theran, Vos, Giantish, Orcish, Gnoll, Draconic, Sylvan, Underdark, and Gnome.
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