Father Jharod

Description

Jharod had been all but excommunicated from the priesthood after he helped form a lynch mob against a traveler his home village thought was a werewolf responsible for several recent killings. Only a few hours after they lynched the man, the true killer was caught by a hunter and revealed to be nothing more sinister than a particularly wily worg. An investigation by the church followed, and they found Jharod’s involvement in the village’s overly aggressive pursuit of the traveler’s lynching to be actionable. Only the fact that the traveler happened to be a bandit spy sent to town to look the place over (a fact that Jharod discovered only after the man was executed and his belongings were searched) kept the church from fully excommunicating the priest—and even then, only if he accepted exile. And so Jharod traveled from his home into Ostermark, where he had a particularly vivid dream about an overgrown temple guarded by a huge, angry bear. Upon waking from the dream, Jharod felt an irresistible tug to the north, and realized that the gods had given him a chance to redeem himself. He has arrived in the Greenbelt to find this temple.

Jhod.JPG

"A dream brought me here to reclaim a lost temple"

Name: Father Jharod
Race: Human
Attributes: Agility d6, Smarts d8, Spirit d10, Strength d4, Vigor d6
Skills: Faith (Arcane) d10, Fighting d4, Healing d8+2, Insight d4, Investigation d4, Knowledge: Nature d6, Knowledge: Religion d8, Linguistics d4, Persuasion d6, Survival d8
Pace: 6, Parry: 5, Toughness: 5, Charisma: 0, Sanity: 6
Gear: Staff d4 (Str+d4), Sickle d4 (Str+d4), Unarmed Strike d4 (Str)
Special Abilities:
•Cautious: Plot things out in detail before any action
•Pacifist: Despises violence; Will only fight to defend self
•Poverty: Start with half money; Lose half of money regularly
•Touched: Sanity starts 1 or 2 less than normal
•Vow (Serve his god): Vow causes problems
•Arcane Miracles: Gain the Miracles arcane background
•Healer: +2 on all Healing rolls; 5 companions gain +2 natural healing
Arcane Powers:
•Boost/Lower Trait: Raise/lower a trait by one die-type (or two with raise)
•Greater Healing: Heal old wounds/poison/disease for 10 points; Heal Permanent Crippling Injuries for 20 points
•Healing: Heal wounds within one hour (2 with raise); Cure poison and disease within 10 minutes
•Smite: Target weapon gains +2 damage (+4 with raise)
•Summon Ally: On success, create an ally anywhere within range, on a Raise ally gains the Hardy Edge, allies are Extras

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License