Gelik Amberwhinge
"No, I am not over compensating for anything with this giant portrait!"

Gelik is a spry, energetic gnome with blond hair and a neat goatee. He dresses like a noble at all times (“If you can’t take the time to dress properly, no one will take what you have to say seriously—and they’d be right not to!”). With liberal use of prestidigitation, his fine clothes always seem freshly cleaned. Only the ink stains on his fingers break the illusion of a proper gnome nobleman (“If you don’t have ink stains on your fingers, no one will take your writing seriously—and they’d be right not to!”).

Gelik Amberwhinge CR 1
XP 400
Male Gnome Bard 2
CN Small humanoid (gnome)
Init +2; Senses low-light vision; Perception +1


AC 14, touch 13, flat-footed 12 (+1 shield, +2 Dex, +1 size)
hp 16 (2d8+4)
Fort +2, Ref +5, Will +2; +2 vs. illusions, +4 vs. bardic performance, sonic, and language-dependant effects
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)


Speed 25 ft.
Melee longsword +2 (1d6/19-20) and
unarmed strike +2 (1d2 nonlethal)
Ranged masterwork shortbow +5 (1d4/×3)
Special Attacks bardic performance 9 rounds/day (countersong, distraction, fascinate, inspire courage +1), +1 on attack rolls against goblinoid and reptilian humanoids
Gnome Spell-Like Abilities (CL 2nd; concentration +5)
1/day—dancing lights, ghost sound (DC 14), prestidigitation, speak with animals
Bard Spells Known (CL 2nd; concentration +5):
1st (3/day)—chord of shards[UM] (DC 14), comprehend languages, cure light wounds
0 (at will)—detect magic, haunted fey aspect[UC], light, mage hand, prestidigitation


During Combat Gelik prefers to hang back in a fight, supporting allies with inspire courage and cure light wounds. He favors the shortbow if forced to fight.
Morale f wounded at all, Gelik shrieks in pain and flees,
seeking a safe vantage point from which he can use his bow
or (even better) a good hiding spot.


Str 10, Dex 14, Con 15, Int 10, Wis 8, Cha 17
Base Atk +1; CMB +0; CMD 12
Feats Fleet
Skills Appraise +5, Diplomacy +8, Knowledge (geography) +6, Knowledge (nature) +6, Linguistics +5, Perception +1, Perform (comedy) +8, Use Magic Device +8; Racial Modifiers +2 Perception
Languages Anuirean, Common, Gnome, Sylvan, Theren
SQ bardic knowledge +1, versatile performance abilities (comedy)
Other Gear buckler, longsword, masterwork shortbow

Special Abilities

Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 9 rounds/day) Your performances can create magical effects.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Hatred +1 Gain a bonus to attack vs goblinoid/reptilian humanoids.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Versatile Performance (Comedy) +8 (Ex) You may substitute the final value of your Perform: Comedy skill for Bluff or Intimidate checks


Motivations & Goals Gelik is quick-witted and a talented speaker. Unfortunately, he has a mean streak when it comes to the misfortunes of others—he often simply can’t help himself from making a snide comment or a scathing remark at another’s expense.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License