Malinka
Malinka.jpg
"Look into my EYE!"

Witch: Malikadna is the oldest of the cannibals, and somewhat deranged in her advanced age. She’s held the position of soothsayer and religious advisor for nearly 40 years. Born on the island, yet old enough to remember when Nylithati was still alive, this elderly witch is the tribe’s historian as well as the one they go to when they need healing. Of course, the cannibals fear her strange powers and generally don’t bother her except under cases of extreme need. Malikadna is content to live alone with her monkey familiar Thaltaki in the isolated hut southeast of the main camp, spending her time sleeping, communing with spirits while in a drug-induced trance, or brewing potions.


Malinka CR 3

XP 800
Female Human Witch 4
CE Medium humanoid (human)
Init -1; Senses Perception +7


Defense


AC 16, touch 12, flat-footed 16 (+4 armor, -1 Dex, +3 untyped)
hp 22 (4d6+4)
Fort +3, Ref +0, Will +7


Offense


Speed 30 ft.
Melee quarterstaff +3 (1d6-3/×2) and
unarmed strike +3 (1d3-3/×2)
Special Attacks hexes (cackle, evil eye [dc 17], misfortune [dc 17])
Witch Spells Prepared (CL 4th; concentration +9):
2nd (3/day)—summon monster ii, hold person (DC 17), vomit swarm
1st (5/day)—cure light wounds (x2), mage armor, cause fear (DC 16), ray of enfeeblement (DC 16)
0 (at will)—mending, touch of fatigue (DC 15), dancing lights, message


TACTICS


Before Combat Malikadna casts mage armor before entering into combat.
During Combat Malikadna prefers to avoid melee combat, instead using her spells and hexes to support the cannibals in a fight. If confronted on her own, she tries to use hideous laughter or cause fear to minimize attacks, but as soon as she takes damage, she uses her wand of vampiric touch to damage foes and heal her own damage.
Morale Malikadna fights to the death.


Statistics


Str 5, Dex 9, Con 10, Int 20, Wis 16, Cha 12
Base Atk +2; CMB +3; CMD 11
Feats Brew Potion, Great Fortitude, Toughness
Skills Acrobatics +3, Bluff +5, Heal +10, Intimidate +8, Knowledge (arcana) +12, Knowledge (religion) +9, Perception +7, Sense Motive +5, Spellcraft +12, Stealth +1
Languages Abyssal, Aklo, Common, Infernal, Polyglot, Sylvan
SQ patron spells (healing)
Combat Gear Wand of Vampiric Touch; Other Gear Quarterstaff


Special Abilities


Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (8 round(s)) (DC 17) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Familiar Bonus: +3 to Acrobatics checks You gain the Alertness feat while your familiar is within arm's reach.
Misfortune (1 rd) (DC 17) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Wand of Vampiric Touch Add this item to create a wand of a chosen spell.

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