Organizations

The Arcane Congress

The Arcane Congress is the guild of magick in Anuire and has ties with Zakhara, the Sea of Tears, and the Western Hemisphere, but not Thera. All users of magick fall under their perview and commercial and large scale (especially in warfare) use of magick is heavily regulated and controlled. Only Archmages are admitted to their Great Council, though anyone attempt to join the Low council.

The Great Anuirean Schools of Magick

Listed below are schools of magical learning, in order of their prestige rankings, that have survived and thrived and are known throughout Anuire. Most magic-users do not attend these colleges, learning from lesser, fly-by-night, schools of magic, from their masters whom they serve as apprentices, self-teach, or gain their powers in other ways (through bloodline, natural ability, or Pacts). It is prestigious and worthy of note to have attended, let alone have graduated, from such a place.

The College of Arcane Lore

Location: “The Wizard Isle” in the kingdom of Melderyn
Headmaster: Archmage
Ranked 1st

This is the only real university of magick in the Seven Kingdoms, and only one of three in the western hemisphere of Arcallis, though Aquaitaine and Furyundy would each argue for their schools to be included. It is located in Melderyn and offers a full spectrum education in all the areas of magick. It was founded well over a thousand years ago by Mithrode.

The College of Fundamental Forces

Location: Kingdom of Aquitaine (Capital city of Aqualon)
Headmaster: Archmage
Ranked 2nd

This school considers itself the main competition to Melderyn. It is actually pretty decent, but lacks the breadth and depth available at the older school, and suffers from a certain secularism. Aquitaine youths receive priority in instruction and scholarships in an attempt to produce mages loyal to the nation.

The College of the Arcane Essence of Flame

Location: Kingdom of Aquitaine (City of Waterdeep)
Headmaster: Archmage
Ranked 3rd

This school was founded as another attempt to break the hold of Melderyn. Unlike the College of Fundamental Forces, most of this school’s reputation is undeserved; its success in attracting students is based on the massive funding and advertising it receives and its strategic location in the city of Waterdeep. Many scholarships are available, primarily for Aquatainians. Wealthy students from across Anuire and even as far as the Sea of Tears study here as well.

The College of the Four Winds

Location: Kingdom of Caldor (Carrick)
Headmaster: Archmage
Ranked 4th

This is a well run, no nonsense school of magick founded and run for the Kingdom of Caldor. Few foreigners or outsiders receive instruction here, with the exception of the elf and dwarf allies of the Kingdom. Its mages are well skilled and respected in the Arts; however, few new ideas originate here.

The College of the Illustrious and Esoteric Element of Air

Location: Kingdom of Aquitaine
Headmaster: Master Wizard
Ranked 5th

This is a low key school sponsored by the elves of Avalon. Its mages are well respected, but few outsiders are allowed to train here. Air magic is studied here.

The War College of Elemental Fire

Location: Kingdom of Kanday (eastern Kanday)
Headmaster: Master Wizard Shaitan
Ranked 6th

This college was founded in the last hundred years by an adventurer. It has produced quite a few flamboyant and powerful mages, mostly known for battle magick, which has inflated the school’s reputation. The school has a mercenary, open door policy with few scholarships available, but the school’s distant location limits its popularity.

The Imperial College of Magick

Previously: The College of the Arcane and Esoteric Nature of Water
Location: The city of Altdorf in the Empire of Furyundy
Headmaster: Archmage
Ranked 7th

Recently invigorated with a fresh outlook on the nature of magic and its fundamental composition, The Imperial College of Magick (as it is now known), is making a showing of itself, but its unorthodox curriculum still causes many to overlook its contributions. The majority of the students of this school are talent-less Furyundian nobles (the talented ones go elsewhere), patriotic nobles and talented commoners. The school produces solid mages for the kingdom, but there is little prestige garnered from attendance.

The College of the Mysteries of Elemental Earth

Location: Kingdom of Valón (City of Vale)
Headmaster: Master Wizard
Ranked 8th

Once one of the older and better colleges in Anuire, it suffered some setbacks and negative publicity. Now those who can’t afford to go to a better college outside the kingdom attend classes here. Recently, the sad state of the education received here has reversed and now it is a small, solid school, with an aggressive curriculum and ties beyond Anuire.

The College of the White Hand of Healing

Location: Kingdom of Valón (Tar Valón)
Headmaster: Master Wizard
Ranked 9th

This is the second oldest college of magick in Anuire, founded during the reign of Alec of Ambercand. It produces the finest healers, both magical and otherwise, in Anuire (not much else though). It is both a hospital and place to learn Wood (Life) and Psychic Healing. Many consider its practitioners sacrosanct, as they vow to do no harm in the furtherance of healing.

The College of the Etheric and Astral Influences

Location: Kingdom of Caldor (Ferrier)
Headmaster: Archmage
Ranked 10th

This school has a sinister and dark reputation as its curriculum includes the study of necromancy, demonology, and nethermancy. The school readily accepts anyone with the talent, money, or proclivities who applies.

The College of the Upper Airs

Location: Kingdom of Furyundy (far northwest)
Headmaster: Master Wizard
Ranked 11th

This out-of-the-way school is little known. Its mages are taught by invitation only and often only after they have received instruction elsewhere.

Other Great Schools of Magick

The Invisible School of Thaumaturgy

Location: Greater Havenor
Headmaster: Archmage
Ranked 1st in its region and offers a quality education almost as good as The College of Arcane Lore in Anuire.

The Great University of Huzuz

Location: Huzuz in Zakhara
Headmaster: Archmage
Ranked 1st in its region

This University doesn't focus just on magick, but also science, math, alchemy, and astronomy. Its magickal curriculum focuses on Zakharan Sorcery & Genies.

The Aspis Consortium

An unscrupulous multinational trade organization based in Ostenso, Cheliax, but with interests in many parts of Arcallis.

The Black Ring

Nilgeranthrib's circle of necromancers and cultists who continuely attempt to sow chaos and dissension in the nations bordering the Inner Sea.

The Brotherhood of the Spear

When Viggo and Simeon decided it was up to them to clear the wreckers off the Isenshoul Peninsula, Viggo called on the townspeople of Seawall for funds and volunteers. The limited response he recieved did not dishearten him. He took the small donations he recieved and purchased the cheapest weapons he could: spears. Using these he armed the ragtag band of men who had responded to his call. Hiring Jireal to lead them across the marshy ground, they set off into history!

The Eagle Knights

Andoran knights who oppose slavery and champion Andor

The Esoteric Order of the Palatine Eye

In paneled salons and dark catacombs, the secret elite of Anuire assemble in exclusive social clubs known collectively as the Esoteric Order of the Palatine Eye. What began centuries ago as a cabal of mystics exploring forbidden knowledge has given rise to an organized network of gentleman philosophers who almost universally rise to the most influential stations of Anuirean society as judges, deans, landed aristocracy, and even high-ranking clergy of the Church, especially within the ranks of the Illuminators. The Order promotes divine enlightenment through participation in secret meetings involving mysterious philosophies and strange rituals.

Feeders of the Ebon Maw

The Cult of Turaglas, the Eternal Hunger. Individual cells are known as Feasts, typically of the town or area they exist in, such as the Feast of Wallace. Their greatest holy site is The Maw, thought to be within, and perhaps the cause of, The Great Blight.

The Gray Corsairs

Andoran funded privateer abolitionists; operate in the Sea of Tears and Inner Sea regions.

The Grim Legion

Those that survive the attentions of the Horrors are often marked by those around them as cursed, and are shunned. The Grim Legion welcomes those who have lost everything to the Horrors and want to fight back with nothing left to lose.

The Legion is made up of small companies of soldiers with varying levels of training and leadership, as well as sanity, who can be hired for just about any job. The Legion as a whole sponsors several chapterhouses in different cities, using donations and tithes.

The Legion's main headquarters and stronghold is the dutchy of Grimwatch in Kanday.

The Harpers

A mysterious organization of bards, entertainers, and beggers who sell information from the Black Coast to Brechtür. What their true motives are, few know.

The Hellknights

The House of the Midnight Sun

An assassin's guild in Tor who operate under a mercenary code. They are known for the skill and competence of their work, not their subtlety.

The Keepers of the Gate

An ancient order of druids and others who fight to keep creation from being overwhelmed by the corrosive power of the Far Realm.

Knights of the Stone

Secular order of chivalric knights owing fealty directly to the Crown in Caldor.

The Loremasters

When the Six led Man back to the light and surface of the new world, they taught the best and brightest of them magick, history, medicine and survival. These elite became the Loremasters, and it was their job to educate others and continue the fight against the forces still attempting to destroy the world.

The Loremasters were disbanded by the Six when too many Loremasters fell to the wiles and seductive power of the Horrors, but the Ogdoad continued teaching them in secret and they still attempt to do what the Six originally created them for, but without much of the direction and knowledge they once had.

The Ogdoad (Awwg-dode)

When the Six closed the great schools of learning and left the Loremasters bereft of leadership, the eight greatest Loremasters of the day formed the Ogdoad with the intent of continuing to guide humanity from the shadows, naming themselves in honor of the Theren Gods of ancient times and one of the popular philosophies of Gnosticism of the time.

The Pathfinder's Society

The Pathfinder Society is an eccentric organization of adventurers, explorers, and scholars with agents spread across the world and beyond. While members are expected to be fairly self-sufficient, the organization’s leadership knows that those equipped with the knowledge and gear to face the challenges of the job are most likely to survive to bring back priceless treasures and to fill the Pathfinder Chronicles with tales of their daring exploits. Their main base is set in Havenor on the Purple Isles and their fame and rise to glory dates back to the great Warrior-Mage Elka al-Zabeth and his recovery of the Ring of Kings in 530FA.

The Red Mantis

Assassin guild of Achaerkek

The Seekers

This loose-knit society of explores, adventuring scholars, and fortune hunters scours the world for ancient secrets and lost magic. Despite lofty claims by some members, the primary ambition of most Seekers is personal enrichment, and the order is notorious for cutting corners and damning the consequences of their insatiable curiosity and greed. For this reason they remain a secret society, working in the shadows and pooling information to benefit themselves, regardless of the moral or financial cost.

The Silver Hand

Known covert organization of the Crown in Caldor, much to everyone's chagrin. Less known is the organization's ties to Kanday and Valon. Sir Tulkas Thallion, The Swan Knight, is a well known envoy of the organization (though not his membership in said organization).

The organization is the eyes, ears and hands of the Silver Conspiracy.

The Six

The Six are legendary figures whose leadership and power allowed humanity to survive the bending of Creation and the troubled times that followed. Each one opened a school of magic to teach the best and brightest to become Loremasters to help spread civilization and knowledge and fight back the Horrors.

During the darkest days of Thera's Imperial Era, the Six and their Loremasters were outlawed as tools of the Horrors by the very people who were tools of the Horrors or more interested in power then the safety of the world. In disgust, the Six closed the great schools of learning and vanished from sight. None save Mithrode have been seen in the last thousand years, and it was he that smote the world in anger and grief, laying low civilization for four hundred years.

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