Common Species

These races are common enough to require no explanation and fit in almost everywhere.


An ancient race of male only Fae who gave up their immortality and mutable nature to gain the power to work Cold Iron and live in Creation unhindered by their mad brethren. The god Moradin helped them achieve this goal and they have been loyal worshipers since; as an odd effect of their stable Fae heritage, other Fae/Spirit races find it considerably easier to mate with dwarves; female children of these couplings are always of the mother's race, while males are invariably dwarves

Dwarf Lands

  • Baruk-Azik
  • Daikhar Zhigun
  • Greysmere
  • Khurin Azur
  • Mur-Kalid
  • Zarak


Long-lived, true breeding, Fae-Blooded (descended from Fae/Mortal pairings); considered native outsiders; their immortal Fae ancestors are often still alive and expect the Elves to be their servants, spies, and emissaries to the other Creation-born; Elves suffer from Banality (functions as per Golarion Gnomes Bleaching); they exist as several nations as well as small bands/tribes at varying levels of culture & technology; usually have strong connections to extra-planar ancestors (Fae Courts) which they either celebrate and serve, or abhor and rebel against

Elven Lands

  • Aerenwe
  • Agarglad
  • Coullabhie
  • Cwmb Bheinn
  • Lluabraiught
  • Sielwode
  • Tuar Annwn
  • Innishiere

Gnome (Quickfinger Pech)

Considered native outsiders, they are refugee Fae who were trapped in the Shadowfey by the Fomorians; many gnomes remain trapped


This includes a true-breeding race, Fae-blooded individuals born of recent (weak) couplings, and the random resurgence of an ancient Fae ancestry; they exist amid Elves and humans as well as several nations of true half-elves (with unique racial identities)

Half Elf Lands

  • Dhoesone
  • The Dawn Lands

Halfling (Pech)

This includes several races: Farstride, Lightfoot, Quickfinger (gnomes); few nations exist, with the exception of the barbarian tribes of the thunder-lizard infested Screaming Jungle; usually they exist as small enclaves within human societies and are often not given much respect; little is actually known about the origins of the race


Many cultures and races of humans exist, some of the more common ones: Anuirean, Ivanian, Vos, Zakharan, Khinasai, Iblic, Eastron, Masetian, Theren, Khellik, Rokuganese, Majarastan, Basarji, Mwanji; all are descended from the Five Tribes of Azlant, the Scavenger Tribes, or some combination of them.

Anuirean Lands

Eastron Lands

Basarji Lands

Brecht Lands

Iblis Lands

Ivanian Lands

Khinasi Lands

Midani Lands

Rokuganese Lands

Theren Lands

Vos Lands

Unusual Species

If you want to play one of these races it needs to be discussed beforehand as it can cause problems, though they can often exist as PCs, though more commonly in some areas than others.

Aasimar (God-blooded)

Descendent of a pairing between a spirit (god) and a mortal

Changeling (Fey-blooded)

Descendent of a pairing between a hag (fey) and a mortal (different from a Fae-Blooded, but similar)

Dhampir (Wraith-born)

Those touched by the hunger of the Underworld and born of the union of a spirit of death and a living mortal.


Either the civilized, spider-worshiping, underground kind or the surface dwelling, barbarian, scorpion worshiping kind

Duergar (Iron Dwarves)

Dwarves corrupted by the rule of the Gorgon

Fetchling (Shadar-kai/Ghost-blooded)

A mortal resident of the Shadowfell (but not a Darkland) or the descendant of a pairing between a Ghost and a mortal


A ubiquitous race, descended from ancient breeding experiments of the hobgoblins gone so, so terribly wrong; often accepted into general society, they are typically lumped together with Pechs in the social hierarchy, much to most Pech's chagrin. Several Goblin nations exist as well as small tribes/hordes that prey on neighboring kingdoms


Summoned to this world in ages past as shock troops by the Iblis, their penchant for breeding programs led to the offshoot races of Goblins and Orcs; several nations exist but typically far from human lands

Ifrit (Theren Elemental Dragon Fire Bloodline)

Descendants of the Dragon-Blooded shock troops of the Exalted, theirs is a dying legacy


Native outsiders (small gods)

Orc (Bugbears) (Blackblade/Western Horde)

Destructive and uncivilized, often mutated by the exposure to taint of their lands

Half-Orc (Orc) (Eastern/Northern/Southern Horde)

True orcs (human/orc hybrids do not exist, but the stats are used for orc)

Oreads (Theren Elemental Dragon Earth Bloodline)

Descendants of the Dragon-Blooded shock troops of the Exalted, theirs is a dying legacy

Samsarans (Theren Elemental Dragon Wood Bloodline)

Descendants of the Dragon-Blooded shock troops of the Exalted, theirs is a dying legacy


Natural lycanthropes

Sylphs (Theren Elemental Dragon Air Bloodline)

Descendants of the Dragon-Blooded shock troops of the Exalted, theirs is a dying legacy

Tiefling (Iblis)

Matriarchal society (race passes only through females); several nations exist, as well as small bands of gypsy-like nomads, all remnants of the once powerful empire of the Iblis (Infernal/Abyssal-blooded); those who show mutations are often hunted in lands where the Light holds sway.

Undines (Theren Elemental Dragon Water Bloodline)

Descendants of the Dragon-Blooded shock troops of the Exalted, theirs is a dying legacy

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