Races

Common Species

These races are common enough to require no explanation and fit in almost everywhere.

Dwarf

An ancient race of male only Fae who gave up their immortality and mutable nature to gain the power to work Cold Iron and live in Creation unhindered by their mad brethren. The god Moradin helped them achieve this goal and they have been loyal worshipers since; as an odd effect of their stable Fae heritage, other Fae/Spirit races find it considerably easier to mate with dwarves; female children of these couplings are always of the mother's race, while males are invariably dwarves. Dwarves tend to mate for life, and are infertile with other races, so it is considered a sad thing when a dwarf loves a human or other short-lived race.

The original Seven All-Fathers were the founders of the race, and each founded a great kingdom, but all were united under the Over-Thane.

Dwarf Lands

  • Azadmere - fallen Dwarven nation in the Barrier Peaks, south of Baruk-Azik, now home to three great Horrors, The Lords of Madness, and their horrid creations.
  • Baruk-Azik - new capital of the Dwarven nations since the fall of Krul-Shadar to the Gorgon.
  • Daikhar Zhigun - a hidden Dwarven thranhold in the northlands of Anuire.
  • The Five Kings Mountains - southern kingdom of the Dwarves, borders the Black Coast of the Sea of Tears.
  • Greysmere - new Dwaven nation founded after the fall of Mur-Kalid to the Gorgon, not recognized, and often shunned, by the other Dwaven nations as it was not founded by one of the original Seven Dwarven All-Fathers.
  • Kheleb-izhil - legendary lost dwarven Kingdom in the far south, thought to be somewhere in the World Pillar Mountains of Zakhara and the Sun Coast of the Sea of Tears.
  • Khurin Azur - the once great Dwarven City-State, now a war-torn and besieged half-ruined place, birthplace of the legendary dragon-slayer hero Thraug, with tight political ties to Furyundy, Kanday, the Elven nation of Lluabraiught, and other enemies of the Gorgon.
  • Krul-Shadar - former capital of the Dwarven nations, fallen to the the Great Enemy, the Gorgon.
  • Mur-Kalid - conquered dwarven nation, now puppets of the Gorgon, know as Iron Dwarves, have Fae/Shadow Fae connections with their cousins the Duergar.
  • Zarak - isolationist nation of Dwarves cut-off from the northern kingdoms.

Elf

Long-lived, true breeding, Fae-Blooded (descended from Fae/Mortal pairings); considered native outsiders; their immortal Fae ancestors are often still alive and expect the Elves to be their servants, spies, and emissaries to the other Creation-born; Elves suffer from Banality (functions as per Golarion Gnomes Bleaching); they exist as several nations as well as small bands/tribes at varying levels of culture & technology; usually have strong connections to extra-planar ancestors (Fae Courts) which they either celebrate and serve, or abhor and rebel against

High Elves

Elves born and/or raised in Faerie. Typically highly magical but lacking in many of the experiences of continuity & consequence that Creation is so eager to teach.

Wood Elves

Elves born and/or raised in Creation. Typically thought of as a bit rustic, at best, by their High Elven brethren, but with a solid and hard-won grasp of the harshness and permanence of Creation.

Elven Lands

  • Aerenwe (1/2 elf) (airenway)
  • Agarglad (blood wood)
  • Coulladabhie (cooieadabay)
  • Cwmb Bheinn (coumb baheoon)
  • Dhoesone (1/2 elf) (thousoney)
  • Innishiere (innishear)
  • Lluabraight (laughbright)
  • Rhuannach (rhoonarch)
  • Tuar Annoon
  • Tuarhievel (tuareviel)
  • Tuornen (1/2 elf) (twoornin)
  • Siellaghriod (sielagrood)
  • Sielwode (silver wood/the enchanted wood)

Gnome (Quickfinger Pech)

Considered native outsiders, they are refugee Fae who were trapped in the Shadowfey by the Fomorians; many gnomes remain trapped

Half-Elf

This includes a true-breeding race, Fae-blooded individuals born of recent (weak) couplings, and the random resurgence of an ancient Fae ancestry; they exist amid Elves and humans as well as several nations of true half-elves (with unique racial identities)

Half Elf Lands

  • Aerenwe (1/2 elf) (airenway)
  • The Dawn Lands
  • Dhoesone
  • Tuornen (1/2 elf) (twoornin)

Halfling (Pech)

This includes several races: Farstride, Lightfoot, Quickfinger (gnomes); few nations exist, with the exception of the barbarian tribes of the thunder-lizard infested Screaming Jungle; usually they exist as small enclaves within human societies and are often not given much respect; little is actually known about the origins of the race

Human

Many cultures and races of humans exist, some of the more common ones: Anuirean, Ivanian, Vos, Zakharan, Khinasai, Iblic, Eastron, Masetian, Theren, Khellik, Rokuganese, Majarastan, Basarji, Mwanji; all are descended from the Five Tribes of Azlant, the Scavenger Tribes, or some combination of them.

Anuirean Lands

Eastron Lands

Basarji Lands

Brecht Lands

Iblis Lands

Ivanian Lands

Khinasi Lands

Midani Lands

Rokuganese Lands

Theren Lands

Vos Lands

Unusual Species

If you want to play one of these races it needs to be discussed beforehand as it can cause problems, though they can often exist as PCs, though more commonly in some areas than others.

Aasimar (God-blooded)

Descendent of a pairing between a spirit (god) and a mortal

Changeling (Fey-blooded)

Descendent of a pairing between a hag (fey) and a mortal (different from a Fae-Blooded, but similar)

Dhampir (Wraith-born)

Those touched by the hunger of the Underworld and born of the union of a spirit of death and a living mortal.

Drow

Either the civilized, spider-worshiping, underground kind or the surface dwelling, barbarian, scorpion worshiping kind

Duergar (Iron Dwarves)

Dwarves corrupted by the rule of the Gorgon

Fetchling (Shadar-kai/Ghost-blooded)

A mortal resident of the Shadowfell (but not a Darkland) or the descendant of a pairing between a Ghost and a mortal

Goblin

A ubiquitous race, descended from ancient breeding experiments of the hobgoblins gone so, so terribly wrong; often accepted into general society, they are typically lumped together with Pechs in the social hierarchy, much to most Pech's chagrin. Several Goblin nations exist as well as small tribes/hordes that prey on neighboring kingdoms

Hobgoblin

Summoned to this world in ages past as shock troops by the Iblis, their penchant for breeding programs led to the offshoot races of Goblins and Orcs; several nations exist but typically far from human lands

Ifrit (Theren Elemental Dragon Fire Bloodline)

Descendants of the Dragon-Blooded shock troops of the Exalted, theirs is a dying legacy

Kitsune

Native outsiders (small gods)

Orc (Bugbears) (Blackblade/Western Horde)

Destructive and uncivilized, often mutated by the exposure to taint of their lands

Half-Orc (Orc) (Eastern/Northern/Southern Horde)

True orcs (human/orc hybrids do not exist, but the stats are used for orc)

Oreads (Theren Elemental Dragon Earth Bloodline)

Descendants of the Dragon-Blooded shock troops of the Exalted, theirs is a dying legacy

Samsarans (Theren Elemental Dragon Wood Bloodline)

Descendants of the Dragon-Blooded shock troops of the Exalted, theirs is a dying legacy

Skinwalker

Natural lycanthropes

Sylphs (Theren Elemental Dragon Air Bloodline)

Descendants of the Dragon-Blooded shock troops of the Exalted, theirs is a dying legacy

Tiefling (Iblis)

Matriarchal society (race passes only through females); several nations exist, as well as small bands of gypsy-like nomads, all remnants of the once powerful empire of the Iblis (Infernal/Abyssal-blooded); those who show mutations are often hunted in lands where the Light holds sway.

Undines (Theren Elemental Dragon Water Bloodline)

Descendants of the Dragon-Blooded shock troops of the Exalted, theirs is a dying legacy

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