The Oracle Guards

The Oracle Guards
Male human warrior 3
N Medium humanoid (human)
Init +0; Senses Perception +1


Defense


AC 21, touch 11, flat-footed 20 (+8 armor, +1 dodge, +2 shield)
hp 19 (3d10+3)
Fort +4, Ref +1, Will +1


Offense


Speed 30 ft. (20 ft. in armor)
Melee dagger +5 (1d4+2/19-20) or
gauntlet (from armor) +5 (1d3+2) or
heavy shield bash +5 (1d4+2) or
mwk spear +6 (1d8+2/×3) or
unarmed strike +5 (1d3+2 nonlethal)


Statistics


Str 15, Dex 11, Con 12, Int 9, Wis 10, Cha 8
Base Atk +3; CMB +5; CMD 15
Feats Bodyguard[APG], Combat Reflexes, In Harm's Way[APG]
Skills Acrobatics -9 (-13 to jump), Climb -3, Diplomacy +2, Handle Animal +3, Intimidate +3, Perception +1, Profession (soldier) +4, Sense Motive +1
Other Gear half-plate, heavy steel shield, dagger, mwk spear, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin


Tracked Resources


Action Points - 0/6
Dagger - 0/1
Masterwork spear - 0/1
Torch - 0/10
Trail rations - 0/5


Special Abilities


  • Bodyguard Use an AoO to use aid another to improve an ally's AC.
  • Combat Reflexes (1 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
  • In Harm's Way When you aid another's AC and the attack succeeds, you may take the damage and effects of that attack yourself.

Eunuch guards, Water Symbol Tattoos

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