The Stag Lord
StagLord.JPG

Name: The Stag Lord
Race: Human
Attributes: Agility d10, Smarts d6, Spirit d8, Strength d10, Vigor d8
Skills: Athletics d10, Fighting d10, Intimidation d10, Knowledge: Goegraphy d6, Perception d10+2, Ranged Combat d12, Stealth d12, Survival d8
Pace: 6, Parry: 8, Toughness: 10(2), Charisma: -2
Gear: Unarmed Strike d10 (Str), (20x) Arrow
Magic Items:
+1 Composite Bow d12 (2d6+1, 15/30/60) Damage Bonus: +1
Notes: AP 2
Longsword, superior d10 (Str+d8+1), Damage Bonus: +1
+1 Leather Armor (+2) Armor Bonus: +1
Notes: Heavy cloak, boots, gloves and kilt of rough fur and straps, no chest (but still provides full coverage)
Amulet of Natural Armor +1
• Deflection - Attacks are at -2; Serves as Armor against area effect weapons
Trappings: gust of wind
The Stag Helm
Notes: Grants Alertness & Insightful Shot 1/day (make an ranged attack within 30' with the drop) (3/day for a worshiper of Erastil)
Special Abilities:
•Habit (Alcoholic): Annoying and constant habit
•Irrascible: Angry and sensitive; -2 resist Taunt/SMT Tricks
•Mean: Ill-tempered and disagreeable; -2 Charisma
•Outsider: Shunned foreigner; -2 Charisma except with own kind
•Ugly: -2 Charisma; Shunned by opposite sex
•Vengeful: Seeks to right all wrongs against him
•Acrobat: +2 on acrobatic maneuvers; +1 Parry if no encumbrance
•Alertness: Very perceptive; +2 Notice
•Assassin: +2 to damage when foe unaware
•Brawny: +1 Tough; Load limit is 8 times Str
•Charismatic: +2 Charisma
•Command: Allies +1 on Spirit rolls to recover from Shaken
•Command Presence: Increase command radius to 10”
•Danger Sense: Notice roll at -2 to sense an imminent surprise
•Dead Shot: Joker doubles total damage when Shooting or Throwing
•Fervor: Allies +1 on Fighting damage rolls
•Liquid Courage: Gain Vigor die type after 8oz of alcohol
•Marksman: If no movement, gain Aim maneuver; Max ROF is 1
•No Mercy (vs. humans): Spend a Bennie to reroll one damage roll
•Tough As Nails: +1 Toughness
•Trademark Weapon: +1 attack with one Bow

===== Tactics =====
Tactics - Before Combat: Hungover and unpleasent (-2 Smarts and Agilty rolls/skills)
Tactics - During Combat: Prefers his bow, favoring attacks on unaware targets, so will take the time to stealth or use insightful shot; in melee he attempts to flank; humans are his favored foe (+1 track, intimidate, deception, persausion, and No Mercy vs them)
Tactics - Morale: Fights to the death

===== Additional Details =====
Gear: Potion of Cure Moderate (+4 vigor) (2); +1 Leather Armor; Superior Longsword; +1 Composite Longbow w/20 arrows; Stag's Helm; Amulet of Natural Armor

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License