Topper Red

Name: Topper Red
Race: Human
Attributes: Agility d6, Smarts d4, Spirit d6, Strength d6, Vigor d6
Skills: Athletics d4, Deception d4, Fighting d6, Gambling d4, Intimidation d6, Persuasion d8, Ranged Combat d6, Stealth d4, Survival d4
Pace: 6, Parry: 5, Toughness: 6(1), Charisma: 0, Grit: 2, Reason: 1, Dominion: 0, Status: 5
Gear: Shortsword d6 (Str+d6), Unarmed Strike d6 (Str), Bow d6 (2d6, 12/24/48), Leather Armor (+1), (20x) Arrow
Special Abilities:
•Outsider: Shunned foreigner; -2 Charisma except with own kind
•Combat Reflexes: +2 on Spirit roll to recover from Shaken
•Quick: Redraw initiative cards of 5 or lower
•Tale Teller: +2 to Persuasion when Tale Tellin'; Gain Legend Chip when lower Fear Level

===== Tactics =====
Tactics - During Combat: Classic bullies they seek to inflict pain but are cowards at heart. They will flank but often make poor tactical decisions.
Tactics - Morale: Tend to flee if wounded

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